Mass Effect Crack Galaxy Map Fix
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May 28, 2017 This is will be the index post, where we will post FAQ, link etc. Story follow after this post. So, deal is this: We decided to split the story. Mass Effect v1.02/MULTI [3.6 MB] Fixed Executable Done by RELOADED (). Mass Effect: Bring Down the Sky v1.01a/RUSSIAN [3.9 MB] Fixed Executable Mass Effect: Bring Down the Sky. Mass Effect v1.0/MULTI [8.7 MB] Fixed Executable Done by eddd, Revan, Gniarf () - Savefix+Galaxy-Map-Fix.
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Filter Posts by Flair Bioware Subreddit Network. One thing that always bothered me about the second and third Mass Effect was the galaxy map shift from ME1.
Players went from picking a destination to 'steering' the ship in some way, managing fuel resources and such, but that's not really Shepard's job, right? Shepard is the CO of the Normandy, so of course the commander chooses where the ship goes, but is it not the navigator's job to plot the course and the helmsman's job to steer the ship? It's one of those 'break-your-immersion-for-a-good-minute' problems that sits with me each playthrough. I think ME1 is the only game in the series that accurately portrayed how this whole system was supposed to work, even if ME2 and ME3 was a little more fun at times. You can actually finish clearing a system after the Reapers have been triggered by taking advantage of two things.
First, leaving the system resets the Reaper ships back to the edge of the system. Second, the direction you're facing when you select the system changes where in the system you start (ex If you're facing up, you'll start at the bottom of the system, as though you flew in from that direction). So you can enter the system, scan an area until the Reapers get close, leave, change your direction, and scan a different area. Repeat as needed until everything has been scanned.
It's still kind of tedious, but I find I get less frustrated with scanning when I can finish everything in one sweep.